Godot Logs

May 31, 2025: Dialogue addons I’m making a game, and dialogue will be a pretty big part of it. I thought about writing my own… but decided it probably would be better to just try out what’s out there. So I did a bit of googling to see what options were out there. Dialogic 2 Googling the first one I found was Dialogic 2, which gave me the impression it was a popular and frequently used solutoin. Was surprised that it was in Alpha. Also remembered that one of the Godot core contributors was involved with the project. The documentation was very barebones and nearly non existant. Couldn’t really understand how to use it. Found somewhere in the FAQ how to start my “timeline”; but it was kind of hard to find how to use anything else. Seems very heavy and more like a runtime inside Godot, than integrated into Godot. I can sorta gleam the eventual goal of the project with what seems to be having some very powerful tooling. The reality is just not there today. Too hard to use, no documentation. I imagine datalogic 1 for Godot 3 was more well documented and advanced, and this being in alpha is not quite there yet. Conclusion: Not going to use this, at least now. I expect it’ll be pretty powerful down the line, but not there yet, and can’t really do much with it’s current documentation. ...